My name is Nikola Angelkoski and I live in Skopje, Macedonia. Since I was a kid, I found my love and passion about the visual design in the game and movie industry. It further developed to become my dream to create concepts and design new worlds, using nothing but my imagination. I decided to pursue this dream in 2013 when I was halfway through my faculty studies of business and logistics when I came to the conclusion that I couldn’t see myself being happy and fulfilled working every monday a type of job that is dull and decided to pause my studies. With stress, dedication and determination I decided to buy a cheap tablet and purchase few tutorials, gathering information and learning on daily basis how to become a better concept artist, and set my goal to one day join the “big leagues” in the entertainment industry. I started doing freelance commissions for various clients, including a few websites just so I could earn money and expand my library with references and tutorials.
Two years later I decided to join the ranks of FX3X as an intern for Digital Paint (cleanup) where I had the chance to learn from some of the best seniors in that company. While working there my main focus was still to work as a concept artist so I joined a group of friends to develop our personal project called “ABSOLUTION”, a survival FPS game that we are still actively working on.
My first, step in the game industry was when I was invited to work for an Indie development studio, HatchFox Studios to work on a tactical FPS shooter game called “Project Athena”. There I had the privilege to do various environment concepts and design interiors and props for the game’s first prototype. My story with HatchFox Studios ended in November 2017.
As my goal to fulfill my dream becomes a reality, I gladly face new challenges and I am ready for a new chapter in my journey.
Doing various concepts and illustrations for clients from mobile game concepts to book illustrations. I moved from freelancer.com to upwork.com with a fresh new profile.
I was tasked to design the overall mood and tone for the Athena demo, creating environment, interior and prop concepts. Sadly the studio didn't find any publisher and I had to leave
My job there was doing cleanup on plates (markers,ropes etc.) for upcoming movies. (Due to my NDA contract I'm not allowed to mention what movies i worked on. But please check their website http://fx3x.com/work.php )